Capcom has begun shaping a long-term ending for Resident Evil, with multiple games planned before the story concludes.
Capcom is planning a finish line for Resident Evil, though the series still has several games ahead of it. Executive producer Jun Takeuchi says the story could reach its conclusion within the next decade, following a first 10-year chapter that he considers complete with this year’s Resident Evil Requiem. That framing suggests a long-range plan for the franchise’s story, rather than a decision to stop producing games soon. Takeuchi hasn’t described what the ending will look like, or how many releases it’ll take to get there.
A long-term plan took shape during the remakes
The franchise had no master ending when the original game was made. Its story grew title by title, Takeuchi told Yahoo Japan in an interview reported by IGN. Capcom began forming a broader direction while developing 2019’s Resident Evil 2 Remake, including what Takeuchi called a “10-year branding concept.” That account marks a shift from a series whose narrative accumulated over time to one with a more deliberate view of where it might go. It doesn’t mean every plot point was mapped out in advance; the interview offers no such claim.
That planning was one of the harder parts of development, he said. Takeuchi also suggested that the release sequence of the remakes may carry clues about the franchise’s eventual destination: “If you play through all of them, I think you’ll realize the meaning behind the order of the remakes.” The remark invites players to look for a pattern across those releases, but leaves the pattern unexplained. That restraint matters: the sequence may offer a clue, yet it isn’t a confirmed roadmap that spells out the ending.
“With the release of Requiem this year, I feel like the first 10 years have come to a close, so I think the conclusion will come in the next 10 years,” Takeuchi said. He didn’t give a game count, but confirmed the plan involves multiple titles: “There will be multiple titles.” The wording leaves plenty of room for Capcom to shape the story as the series continues. A decade is a broad window, and without a number of games or a more specific endpoint, it’s best read as direction rather than a firm schedule.
Capcom has more stories to tell first
The scale of the franchise makes that runway significant. Resident Evil Requiem has sold more than 8.5 million copies since launching earlier this year, according to Capcom, bringing total series sales to 218 million. Those figures show that the series has a large audience and remains commercially substantial. They don’t, by themselves, explain how Capcom will balance new entries with remakes, or how much of its future plan depends on revisiting familiar stories.
Capcom revived the series’ momentum with Resident Evil 7 in 2017, then followed with remakes of Resident Evil 2 and 3. Ethan Winters’ arc, begun in Resident Evil 7, ended with 2021’s Resident Evil Village. More recently, Leon Kennedy has been central through the 2023 Resident Evil 4 remake and his role as one of Requiem’s two protagonists. The lineup illustrates how the franchise can move between new character arcs and returns to established ones. For a series built over many installments, that flexibility gives Capcom ways to connect its past to whatever conclusion Takeuchi has in mind.
The next announced projects shift attention to other familiar characters. Capcom is developing Resident Evil Veronica, a remake of Resident Evil – Code: Veronica featuring Chris and Claire Redfield. It’s slated for 2027 on PC, PS5, Xbox Series X/S, and Nintendo Switch 2, according to a report. A story expansion for Requiem is also in development, with its release expected after Veronica, according to a separate report. Those details come from reports, so the timing should be treated as reported rather than as a schedule confirmed in Takeuchi’s comments.
What a planned ending means for the series
Takeuchi’s timeline points to a planned endpoint, not an imminent one. For now, the clearest signal is that Capcom sees the next decade as another multi-game chapter in the series. That gives the company time to develop the stories already in the pipeline and connect them to a larger narrative direction, though Takeuchi hasn’t said which characters or events will define that path.
This is more significant than it looks: a franchise that once grew title by title is now being described in terms of chapters with an intended destination. That could give longtime players a reason to reconsider the order of the remakes (and this is the part most people overlook). Still, the meaning Takeuchi alludes to remains open to interpretation until Capcom makes it clearer. A plan can guide a series without making every installment predictable.
If you’re working through the games, the practical takeaway is simple: there’s no need to treat Requiem as the end of the story. Capcom says multiple titles remain part of the plan, and the announced remake and expansion point to more releases before any conclusion arrives. The endpoint is on the horizon. Not around the corner.
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