Forsaken adds collectible mementos, new corvette modules and quality-of-life changes, alongside No Man’s Sky’s iOS launch.
The Forsaken update gives No Man’s Sky players new reasons to explore infested sites and deep-space wrecks, while smoothing out several routine tasks. Its standout addition is a salvage hunt with a risk attached: linger too long among the haunting mementos, and hostile boundary horrors will arrive. That threat gives familiar exploration a sharper edge, though the update’s broader appeal may lie just as much in small changes that reduce friction across regular play.
Salvage with a threat attached
Mementos have appeared at infested outposts, deep-space hulks, derelict freighters and planetary dig sites. Those locations already invite players to search through dangerous or abandoned spaces, but the new collectibles give the visits a more defined purpose. Players can trade what they collect with forsaken traders summoned at space outposts. In return, the traders offer new corvette parts, including cockpits, habs and biomechanical hull structures.
The traders also sell a living Larva Cannon Multi-Tool for preserved grubs. Players who keep salvaging can earn a unique title and the Larva Tank helmet customization. These rewards connect the hunt to several parts of a player’s collection: ship construction, equipment and character appearance. The hunt adds a new objective to familiar locations, with the growing threat making collection a matter of timing as well as exploration.
That risk is the feature’s strongest design choice. A collectible hunt can easily become a checklist, but a threat that arrives if players linger gives each stop some tension and asks them to weigh another search against a safe exit. The update doesn’t describe the exact limits of that danger, so how demanding the mechanic feels will depend on its behavior in play. Still, the premise is clear: the mementos have a cost in attention and time.
Less interface, fewer navigation steps
Experienced players can now switch HUD elements—including the compass, hazard protection and mission notifications—to Minimal mode. That option gives players more control over how much information competes for attention on screen. It may suit those who know their surroundings well or want a clearer view while exploring, while retaining the option to bring guidance back when a task calls for it.
Nearby stars can also be targeted and reached directly from space without opening the Galaxy Map. If an active mission points to another star system, its destination is marked with the mission icon. These changes trim steps from a familiar travel routine, and the mission marker should make it easier to connect a direct route with the job a player is trying to complete. Here’s the thing: small interface changes can matter most when players repeat the same actions across long sessions.
A radial menu now handles Multi-Tool mode selection, giving players another way to reach a commonly used control. For players with a corvette and gravitino coil, deep-space outposts offer package courier missions, and a new Holo-Arena challenger brings a distinct battle configuration. The missions and arena challenge add activities tied to specific equipment and locations, giving those systems another purpose beyond their existing uses.
Building and mission updates
Forsaken adds a range of smaller changes for builders and explorers. Deep-space orbital constructions can be uploaded to the server, extending the ways players can share their work. Players can also pin materials introduced in the Cosmos update to the catalogue for help finding them. Exterior space station decorations are now listed there too, which makes the catalogue more useful as a reference when tracking down particular building options.
Corvette landing pads are available at planetary trading outposts, while Oxygen Harvesters can be built anywhere on a planet’s surface. The first change connects corvette use with established planetary locations; the second gives builders more freedom over where to place a resource gathering structure. Neither feature changes the basic appeal of building, but both reduce constraints on where players can use their equipment and plan a base.
Hello Games has also revised the Construction Research Station’s technology tree layout and improved mission guidance for collecting materials from asteroid belts and hulks with a corvette and gravitino coil. Clearer guidance can help players understand what a mission expects, while a revised research layout may make available technologies easier to browse. (And this is the part most people overlook.) Updates to menus and instructions can shape how approachable a system feels, even when they don’t add a headline feature.
Other adjustments bring more variety to solar-system points of interest and mission names at deep-space salvage and delivery terminals. The update also improves text for some space station mission agent missions. That’s a modest change, but repeated encounters can feel less mechanical when the places and jobs aren’t presented in exactly the same way. Some details are small. Their effect accumulates through play.
What the update signals for players
Forsaken’s changes point to two priorities: making exploration more purposeful and reducing routine interface work. The salvage hunt adds a clear reward loop, while the HUD, navigation and catalogue updates address repeated tasks that can interrupt a player’s flow. This is more significant than it looks for a game built around revisiting familiar systems; a little less friction can make room for more attention to the journey itself.
That said, the update’s value will vary by play style. Players focused on corvettes have several reasons to engage with the new parts, landing pads and equipment-linked missions. Builders get more placement options and catalogue support, while players who prefer exploration may be drawn to the mementos and their threat. If you're working in this space, the useful test is whether these additions make existing systems more rewarding after the initial novelty wears off. The patch notes establish the new options, but the answer depends on how they fit into a player’s ongoing routine.
Availability
Version 7.10 is available for No Man’s Sky on Xbox Series X/S, PS5, PC, Xbox One, PS4, Nintendo Switch and Nintendo Switch 2. The update coincides with the game’s iOS launch; read the iOS deep dive. Full patch details are available here.
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