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City of None Confirmed for Nintendo Switch and Switch 2 in 2027

Published Oct 28, 2026 Reads 551 By Joelle Daniels

Extremely OK Games’ City of None is coming to Switch and Switch 2 in 2027, with its spirit-filled city, platforming and exploration still under wraps.

A new platforming adventure for Nintendo

City of None will bring Extremely OK Games’ next platforming adventure to Nintendo Switch and Switch 2 alongside its previously announced PC release. The studio behind Celeste has set a broad 2027 launch window, though the new announcement offers no release date or fresh gameplay details. That gives Nintendo players a place in the planned launch, but leaves the timing imprecise: a year-long window says little about when the game will be ready or how much of its design is settled.

The Nintendo versions were revealed in a trailer, but the footage matches the game’s original announcement trailer. So the platform news answers one practical question while leaving the more revealing ones untouched. The project’s central questions remain open: how its movement and combat work in practice, and what separates its city from other platforming worlds. A familiar trailer can establish tone and setting, but it can’t show whether the moment-to-moment play has a distinct identity.

For now, the announcement is a statement of availability and intent. Switch and Switch 2 owners can expect the game alongside the PC version, but there’s no new detail here about performance, controls, or platform-specific features. Those questions may matter to players choosing where to play, though the studio hasn’t offered information to answer them.

A city ruled by the Barons

Players will run, jump and fight through a metropolis inhabited by spirits, beasts and robots. The city is divided into five sectors, each threaded with multiple paths. Along the way, players will meet allies and contend with the “ravenous Barons,” the group the studio identifies as the main antagonists. The stated goal is to wrest control of the city from them. That premise gives the exploration a clear direction: the city isn’t just scenery, but a place whose control is part of the conflict.

The game also appears to pair familiar platforming with Metroidvania-style exploration. Finding items and power-ups will open new ways to move through the environment, giving those branching routes a role beyond simple navigation. This structure can make revisiting an area feel purposeful, since a route that was previously out of reach may become accessible after a new ability is found. But that promise depends on how clearly the game connects its upgrades to the environment. Exactly how those abilities shape progression remains unknown.

That uncertainty matters because movement is often the defining pleasure of a platformer. An ability can do more than unlock a door: it can change the pace of traversal, the player’s options in a fight, or the way a familiar space feels on a return visit. The announcement confirms that new movement options will matter, but it doesn’t show their range or how often the game asks players to use them. For a studio associated with Celeste, that’s a notable gap in the early picture.

Visually, City of None uses large, blocky pixels and a limited palette, with detailed, animated environments filling out the backgrounds. The style recalls older pixel art while keeping background elements carefully controlled so they don’t compete with the action. That restraint is practical as well as aesthetic: platforming asks players to read surfaces, gaps and hazards quickly, and busy scenery can make that harder. The trailer suggests a strong visual direction, though it can’t establish how consistently the environments communicate useful information during play.

After Earthblade

The announcement follows the cancellation of Earthblade, Extremely OK Games’ earlier project, which was first revealed in December 2022 with a planned 2023 release window. After multiple delays, the studio ended development. It cited difficulties tied to disputes over the intellectual property rights for Celeste, though it shared few details about what led to the decision. That history gives the new project added context, but it doesn’t tell us how the studio’s plans or production process have changed.

A cancelled project can leave players cautious about a studio’s next announcement, especially when the replacement is still years from its stated launch window. That doesn’t make City of None less promising, but it does make concrete updates more valuable. A release year is a starting point, not evidence that the game is close to finished. The next useful signs will be details that show how the movement, combat and city structure fit together.

Earthblade won’t be released, but composer Lena Raine, who also wrote the music for Celeste, made its soundtrack available as an album on her Bandcamp page. The album offers a way to hear work from the cancelled project, though it can’t stand in for the game itself. A soundtrack has its own life; the unfinished experience around it remains out of reach.

What the announcement leaves open

For now, City of None has a clear platform lineup and a 2027 target, but little new footage to assess. Its appeal will likely hinge on how the five sectors connect and how much those unlockable movement abilities change the rhythm of exploration. This is more significant than it looks: a city can promise many routes on paper, yet still feel linear if those paths don’t lead to meaningful choices or discoveries.

Here’s the thing: the announcement has established a setting, a central conflict and a broad progression idea, but those are foundations rather than proof of a compelling game. The shared trailer offers atmosphere, not a closer look at the systems that will carry the experience. And yet, the combination of multiple paths and abilities that alter movement gives the studio a clear design challenge to meet. The execution is still the question.

If you’re working in this space, the useful distinction is between a game’s premise and its play. The premise here is legible: explore a divided metropolis, gain new ways to move, and challenge the Barons. Whether that adds up to satisfying exploration will depend on the connections among sectors, the usefulness of upgrades and the feel of combat. Those details can’t be inferred from the current announcement. For players, the wait for a fuller gameplay showing will be more informative than the platform reveal.

Read our review of 2018’s Celeste, which scored 10 out of 10 for its level design, gameplay, music, optional challenges and pixel art.

Source: Joelle Daniels · gamingbolt.com

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