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PS5 Leads U.S. Console Sales as Xbox Sets a September Low

Published Oct 22, 2026 Reads 478 By Ravi Sinha

PS5 sales climbed in September, lifting hardware spending, while Xbox unit sales hit a new September low and Switch 2 sales declined.

PS5 drives September’s hardware rebound

The U.S. console market’s September rebound came largely from one platform: PlayStation 5. Its dollar sales rose 43 percent year over year, while unit sales increased 22 percent, putting the PS5 first in both measures. Sony’s share of hardware spending reached its highest level since May 2025, according to Circana analyst Mat Piscatella. The gains make September look less like a broad recovery than a strong month for Sony within a market that remains under pressure.

The distinction matters because spending and unit sales tell different stories. Dollar sales can rise even when fewer devices are moving, depending on which systems are selling and how much buyers spend on them. Here, PS5 grew in both measures, giving the overall market a meaningful boost. That’s a clear sign of strength for Sony, though a single month can’t establish whether the shift will last.

Total video game hardware spending rose 12 percent from September 2025, to $362 million. Yet the market sold fewer systems overall: unit sales fell 3 percent. Spending for the year to date stood at $2.9 billion, still 9 percent below the same point in 2025. The monthly increase and the annual shortfall can both be true: September improved against its year-ago comparison, while cumulative spending remained behind the prior year’s pace.

Xbox and Switch 2 lose ground

Xbox Series spending slipped 2 percent year over year, while unit sales dropped 27 percent. Piscatella also reported that Xbox ecosystem console unit sales reached a new September low, below the previous record set in September 2025. The gap between spending and unit declines suggests the sharper pressure was on the number of consoles sold. In practical terms, the spending figure moved only slightly, but substantially fewer systems changed hands.

That’s a difficult pattern to read as stability. Spending can hold up better than unit volume when the mix of products sold shifts, but the available figures don’t explain what drove that difference. They do show that Xbox’s September result was weak on the measure of how many consoles buyers purchased. This is more significant than it looks: a new low against an already weak September comparison points to continued softness in the ecosystem’s hardware sales.

Nintendo Switch 2 recorded year-over-year declines of 12 percent in spending and 14 percent in unit sales. The source points to the planned October and November launch of The Legend of Zelda: Ocarina of Time remake as a possible lift for the system, though its effect remains to be seen. The next two months will show whether new software can change September’s pattern. A release can give consumers a reason to buy a console, but the figures here don’t establish how much demand the remake will generate or how quickly it might show up in hardware sales.

What the figures say about demand

Here's the thing: the market’s 12 percent spending growth sounds healthy until it’s set beside the 3 percent drop in units and the year-to-date decline. September’s gains were concentrated in PS5, while both Xbox Series and Switch 2 recorded lower spending and fewer sales. The headline rise therefore reflects a split market, with one platform carrying the month as its rivals weakened. A stronger month for the category doesn’t necessarily mean that demand has strengthened evenly across consoles.

If you're working in this space, the useful question is whether PS5’s momentum continues and whether upcoming software changes the results for Switch 2. Xbox’s new September low adds another sign of pressure, but one monthly comparison can’t explain its causes or predict what comes next. The coming months should provide a clearer read on whether September marked a sustained change or a platform-specific spike. Until then, the cautious reading is the most defensible one. Not a marketwide turnaround.

Hardware – September video game hardware spending grew 12% when compared to a year ago, to $362 million. Year-to-date hardware spending trails 2025’s pace by 9%, at $2.9 billion.

— Mat Piscatella (@matpiscatella.bsky.social) 2026-10-22T13:01:49.612Z

Hardware – PlayStation 5 hardware dollar sales grew 43% in September when compared to a year ago. Spending fell year-on-year for both Xbox Series (-2%) and Nintendo Switch 2 (-12%).

— Mat Piscatella (@matpiscatella.bsky.social) 2026-10-22T13:01:49.613Z

Hardware – Sony’s dollar share of the video game hardware market reached its highest point in a month since May 2025. PlayStation 5 led all hardware platforms in both unit and dollar sales in September.

— Mat Piscatella (@matpiscatella.bsky.social) 2026-10-22T13:01:49.614Z

Hardware – Total video game hardware unit sales fell 3% in September compared to a year ago. PlayStation 5 unit sales increased by 22% year-on-year, with Switch 2 unit sales falling 14% and Xbox Series dropping 27%.

— Mat Piscatella (@matpiscatella.bsky.social) 2026-10-22T13:01:49.615Z

Hardware – Xbox Ecosystem console unit sales fell to an all-time September low. The previous record low was set a year ago.

— Mat Piscatella (@matpiscatella.bsky.social) 2026-10-22T13:01:49.616Z
Source: Ravi Sinha · gamingbolt.com

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